Prerequisites
No prior experience required for beginner tracks
A laptop and reliable internet for online classes
UI/UX & Product Design
Learn user research, wireframing, prototyping, usability testing, and portfolio-ready product design with Figma.

What you will learn
Upcoming classes
Admissions will confirm the start date, class time, learning format, and availability before you make a commitment.
Ask for the next class dateCurriculum
UX, UI, product design, human-centred design, and product lifecycles
Define a problem, users, constraints, assumptions, and success measures
Critique digital products using usability principles
Research plans, interviews, surveys, observation, consent, and bias
Recruit participants and ask non-leading questions
Synthesize notes into credible findings
Create evidence-based personas and jobs-to-be-done
Map current journeys, pain points, opportunities, and service touchpoints
Prioritize needs without inventing user evidence
Content inventory, card sorting, sitemaps, navigation, labels, and findability
Design task flows and user flows for key outcomes
Validate structure before visual design
Sketching, low-fidelity wireframes, layout, hierarchy, and interaction states
Cover happy paths, edge cases, empty states, and errors
Review wireframes against requirements and accessibility
Colour, typography, spacing, grids, iconography, imagery, and visual hierarchy
Create responsive high-fidelity screens in Figma
Use contrast and consistency to improve comprehension
Components, variants, properties, auto layout, variables, and tokens
Build accessible form, navigation, feedback, and content patterns
Document a reusable mini design system
Link flows, overlays, transitions, micro-interactions, and realistic content
Communicate system status, feedback, and error recovery
Build a testable interactive prototype
Write task scenarios, facilitate sessions, observe behaviour, and avoid coaching
Record severity, patterns, evidence, and recommendations
Prioritize and implement design revisions
Keyboard, focus, semantics, labels, colour contrast, motion, and readability
Design for varied abilities, devices, languages, and network conditions
Conduct an accessibility design review
Specifications, responsive behaviour, assets, states, annotations, and acceptance criteria
Work with product managers and engineers through implementation
Review a build and document design discrepancies
Research and design an end-to-end product experience
Show decisions, evidence, iterations, testing, and measurable outcomes
Present a professional case study and respond to critique
Before the first class
No prior experience required for beginner tracks
A laptop and reliable internet for online classes
Figma
FigJam
Design systems
Prototype sharing
Project experience
Completion credential
Verifiable Loctech certificate of completion with an industry-aligned curriculum.
Questions answered
Beginner tracks assume no prior experience.
Yes — most programs run hybrid and online with live instructor-led classes.
Yes — a verifiable Loctech certificate on completion.